In any virtual reality system low latency head tracking is extremely important.
The making of a personal virtual reality computer. Challenges , failures and triumphs.The journey begin here. All are welcome.
Thursday, 12 December 2013
Thursday, 14 November 2013
Sunday, 27 October 2013
Thursday, 17 October 2013
Head mounted display components
Recently purchased head mounted display electronics. This includes a 5.5" 1080p HD Display with hdmi out , optical lens, headphone drives and microphones.
Display board :
Friday, 20 September 2013
Head mounted display early designs.
After doing some research designing and developing a custom head mounted display begun. In order to accomplish this objective required extensive knowledge in multiple disciplines ranging from optics , display technology, mechanical engineering and industrial design. Previously the military did extensive research on head mounted displays. To begin I referred to Head set design book written below:
Other reference:
http://projects.ict.usc.edu/mxr/diy/
http://www.mtbs3d.com/phpbb/viewforum.php?f=137&sid=dc19482eeb788e0338cfb6273f345c3e
Friday, 6 September 2013
Virtual reality control input
After extensive research on different control input like data gloves, keyboards , mouses and game controls. I began to experiment with the primesense depth camera as a optional input.
Thursday, 13 June 2013
Thursday, 14 February 2013
Thursday, 31 January 2013
Motherboard electronics
In order to render a convincing virtual environment we would require a powerful processing motherboard with a modern GPU that could handle modern Opengl4 graphics. The motherboard
would also require additional features like wifi, ram and hard drive memory.
After extensive research I came across this motherboard from the internet:
Intel Atom D2560 processor(2.00GHz),
NVIDIA GT520 Graphics ,Realtek 6
channel high fidelity audio, 4* USB 2.0,
WIFI.
30GB mSATA Solid State Drive:
Ram Drive:
Thursday, 17 January 2013
Idea and Concept
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