In any virtual reality system low latency head tracking is extremely important.
The making of a personal virtual reality computer. Challenges , failures and triumphs.The journey begin here. All are welcome.
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Thursday, 12 December 2013
Thursday, 14 November 2013
Sunday, 27 October 2013
Thursday, 17 October 2013
Head mounted display components
Recently purchased head mounted display electronics. This includes a 5.5" 1080p HD Display with hdmi out , optical lens, headphone drives and microphones.
Display board :
Friday, 20 September 2013
Head mounted display early designs.
After doing some research designing and developing a custom head mounted display begun. In order to accomplish this objective required extensive knowledge in multiple disciplines ranging from optics , display technology, mechanical engineering and industrial design. Previously the military did extensive research on head mounted displays. To begin I referred to Head set design book written below:
Other reference:
http://projects.ict.usc.edu/mxr/diy/
http://www.mtbs3d.com/phpbb/viewforum.php?f=137&sid=dc19482eeb788e0338cfb6273f345c3e
Friday, 6 September 2013
Virtual reality control input
After extensive research on different control input like data gloves, keyboards , mouses and game controls. I began to experiment with the primesense depth camera as a optional input.
Thursday, 13 June 2013
Thursday, 14 February 2013
Thursday, 31 January 2013
Motherboard electronics
In order to render a convincing virtual environment we would require a powerful processing motherboard with a modern GPU that could handle modern Opengl4 graphics. The motherboard
would also require additional features like wifi, ram and hard drive memory.
After extensive research I came across this motherboard from the internet:
Intel Atom D2560 processor(2.00GHz),
NVIDIA GT520 Graphics ,Realtek 6
channel high fidelity audio, 4* USB 2.0,
WIFI.
30GB mSATA Solid State Drive:
Ram Drive: